Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. Instead change it from 13 to 14 on the last line.This is a list of general parts/mechanics that can be modded. Trinket in the top slot, if you want to use the trinket in the bottom slot If it exists and is alive, then the Player you selected with the first macro,Īnd finally yourself if the first two conditions failed. It will cast Power Infusion on your mouseover This macro will be the one you actually end up binding to your barsĪnd pressing. If you want to change anything in this macro, you The second macro will be automatically edited and overwritten whenĬlicking the first macro. /run local n=UnitName("target") or "player" if not InCombatLockdown() then EditMacro(GetMacroIndexByName("PI"),nil,nil,"#showtooltip\n/cast Power Infusion\n/cast Power Infusion\n/use 13") print("PI Updated to ".n) end. ![]() Second macro with the name of the target so you do not need to manually type it in. ![]() When clicking the macro, it will then update the The first macro requires you to target the player you want to give Power Infusion to, you can use the below combination of macros to make this If you find yourself editing the macro often to swap who you are giving
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