The game certainly sounds amazing, with crisp sound effects and an excellent soundtrack, but the same can't always be said of the visuals. Battles often look great zoomed out, but pulling in shows plenty of blemishes. The camera also doesn't do a great job of showing off the battlefield. Even at its most distant, very little of the map fits in the screen, meaning that you can expect to need to move around a lot during play.Īn odd chimera of its forebears, there's a lot in this fast-paced RTS that’s a little bit off. Parts of the interface don't work sometimes, inter-match army management is half-baked, and the micromanagement needed to use the game's signature hero units effectively doesn't jibe with the extensive base-building you'll need to support them. ![]() But those problems fall away when you’re in the heat of battle. On the lower end of the scale we have PC Invasion's Peter Parrish who gives the game a 7/10, but mostly sounds more upbeat about the game than Gamespot's Starkey: Dawn of War III builds and maintains an organic tension that yields huge pay-offs, and there’s nothing else quite like it.įlaws notwithstanding, Starkey still gives the game an 8/10, a perfectly respectable score. Retaining traditional mechanics while still seeking inspiration from (and successfully incorporating) popular genre developments is a skill akin to threading a Deffcopter through a maelstrom of Lascannon fire, but Dawn of War 3 has just about pulled it off.
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